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Lance (Pokémon)

From The Codex
"Under Construction!"
This article or section will be subject to revision in the near future. The current statistics or information does not fully reflect our views.
Articles About Lance
Game Continuities Main Series - Let's Go
Anime Continuities Pokémon Anime - Origins
Manga Continuities Adventures - Pocket Monsters

Ah! I heard about you, Red! I lead the Elite Four! You can call me Lance the dragon trainer! You know that dragons are mythical Pokémon! They're hard to catch and raise, but their powers are superior! They're virtually indestructible! Well, are you ready to lose? Your League challenge ends with me, Red!
~ Lance

I've been waiting for you. Gold! I knew that you, with your skills, would eventually reach me here. There's no need for words now. We will battle to determine who is the stronger of the two of us. As the most powerful trainer and as the Pokémon League Champion… I, Lance the dragon master, accept your challenge!
~ Lance

Ah! I've heard about you, Red! I lead the Elite Four. You can call me Lance the dragon Trainer. You know that dragons are mythical Pokémon. They're hard to catch and raise, but their powers are superior. They're virtually indestructible. There's no being clever with them. Well, are you ready to lose? Your League challenge ends with me, Red!
~ Lance

It's been a long time since I last came here. This is where we commemorate the League Champion for all eternity. Their courageous Pokémon are also inducted. Here today, we witnessed the rise of a new League Champion--a Trainer who feels compassion for, and trust toward, all Pokémon. A trainer who succeeded through perseverance and determination. The new League Champion who has all the makings of greatness! Gold, allow me to register you and your partners as Champions!
~ Lance

Background

Lance was a member of Indigo Plateau's Elite Four, stationed between the Kanto and Johto region, during the events of Pokémon Red/Blue and Pokémon Firered and Leafgreen. He later becomes the Champion of the entire Plateau three years later, during the events of Pokémon Gold/Silver, and Pokémon Heartgold/Soulsilver. As a result, Lance serves as one of, if not the final Trainer fought during the game's story.

Titled the Dragon Master, Lance specializes in raising and training Dragon Type Pokémon. He and his younger cousin, Clair, were raised in Blackthorn City by their grandfather, who was an elder of the Dragon's Den. This kickstarted Lance's career as the Dragon Master, forging him into the strongest trainer of Kanto and Johto.

Although he has participated in the climactic fights against both Red and Blue Oak, he is more notable for his participation in the thwarting of Team Rocket. When the evil team infiltrated and disrupted the Lake of Rage, Lance briefly left his position as Champion to assist Gold in taking them down.

He later faced off against Gold in the Indigo Plateau's championship match, which he lost after a tough battle. Although Gold was marked down into the Hall of Fame, Lance remained as Champion of the Plateau, while Gold went on to continue his journey across the regions. Lance later appeared in the Unova region's Pokémon World Tournament, where he fought in the Champion's Tournament.

Codex Statistics

Key: Lance | Lance’s Pokémon

Tier: Likely 8-A | At least High 6-A

Name: Lance

Origin: Pokémon

Sex: Male

Age: Unknown, around 20 years old

Classification: Pokémon Trainer, Pokémon Champion, Dragon Master

Dimensionality: 3-D

Attack Potency: Likely City District level (Comparable to his durability) | At least Multi-Continent level (Pokémon are shown to be stronger than usual when bonded with Trainers, and also grow stronger with Badges, of which Lance has at least eight. Lance is the Champion of the Indigo Plateau, which puts his Pokémon at the same stature as Steven Stone; Steven is considered a difficult challenge even to Brendan, who had previously faced Groudon; Groudon was said to be able to raise continents. Should also thus be comparable to Calem, who directly faced Yveltal; Yveltal directly powers the Ultimate Weapon)

Durability: Likely City District level (Humans in Pokémon have been shown to survive weak attacks from Pokémon, such as tanking a blast from Cosmog; Although a baby Pokémon, Cosmog should be similar to Pokémon who can use Earth Power) | At least Multi-Continent level

Striking Strength: Likely City District Class | At least Multi-Continent Class

Lifting Strength: Unknown

Travel Speed: Average Human | Massively Hypersonic+ (Lance’s Pokémon, especially those who can fly, should be comparable to Iris’s Pokémon due to both being League Champions; Iris’s Hydreigon could fly into space in a very short time)

Attack Speed: Likely Faster Than Light | Faster Than Light (Can keep up with Red's team and Gold's team)

Reaction Speed: Likely Faster Than Light (Due to commanding his Pokémon's every action, he should be able to react as fast as them) | Faster Than Light (Higher leveled Trainer Pokémon have shown to be able to dodge Solar Beam, which is described as a light-based attack)

Stamina: Superhuman (Could contend in a prolonged fight with Gold, and prove a challenge for him, and thus should be comparable. Gold was able to travel across the entirety of Johto, topple Team Rocket, earn every Gym Badge, become Pokémon League Champion, and then do the exact same in Kanto, without taking a rest) | Likely Superhuman (Lance’s Pokémon have shown to fight alongside him, although their moves are limited by PP and need to be recharged fairly frequently)

Range: Standard Melee, Far Higher with Pokémon moves

Intelligence: Unknown Intelligence

Knowledge: Grandmaster level (Lance is able to commandeer a dozen wildly different Pokémon with extreme proficiency, rising to the top as the Champion of both the Kanto and Johto region. As the most powerful trainer of the two regions, his battle expertise far outstretches that of the Gym Leaders, most of whom have years to decades of experience. His Pokémon’s intelligences should essentially be an extension of Lance’s battle expertise. Lance should scale to other champions as well who can use and fight such Pokémon as Metagross, who is smarter than a supercomputer)


Powers and Techniques

Flight (Dragonite can fly, and is a Flying Type), Aquatic Breathing (Dragonite is said to live in the sea), Berserk Mode (If Dragonite is enraged, it will smash everything to smithereens before it's satisfied. Outrage makes Dragonite rampage), Statistics Amplification (Agility boosts its Speed stat. Barrier raises its Defence stat. Dragon Dance boosts its Attack and Speed), Forcefield Creation (Raises a forcefield with Barrier. Safeguard creates a protective field), Energy Projection (Hyper Beam unleashes an energy beam), Fire Manipulation (Fire Blast and Fire Punch attack with flames), Electricity Manipulation (Thunderbolt unleashes a bolt of electricity), Ice Manipulation (Ice Beam and Ice Punch attack with ice, which can freeze a foe), Summoning (Draco Meteor summons meteors in the sky), Statistics Reduction (Draco Meteor reduces its own Sp. Atk stat), Status Effect Inducement Negation (Safeguard negates status effects), Non-Standard Interaction (All Pokémon can harm ghosts with non-Normal and Fighting Type moves), Sheer Will (Due to the friendship/affection mechanic, Pokémon can survive a fatal attack even on 1 HP, and break out of status moves), Accelerated Development (Pokémon gain more EXP due to the friendship mechanic), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Pain Tolerance (Pokémon do not take long lasting damage from spikes), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Fire Manipulation (Takes half damage from Fire Type moves), Limited Resistance to Water Manipulation (Takes half damage from Water Type moves), Resistance to Plant Manipulation (Takes 1/4th damage from Grass Type moves), Resistance to Earth Manipulation (Takes no damage from Ground Type moves), Resistance to One Hit Kill (Holds a Focus Sash, which will leave it at 1HP regardless of attack), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them)
Flight (Dragonite can fly, and is a Flying Type), Aquatic Breathing (Dragonite is said to live in the sea), Berserk Mode (If Dragonite is enraged, it will smash everything to smithereens before it's satisfied. Outrage makes Dragonite rampage), Air Manipulation (Twister has Dragonite create a tornado), Paralysis Inducement (Thunder Wave paralyses the foe), Electricity Manipulation (Thunder Wave and Thunder attack with electricity), Ice Manipulation (Blizzard creates an icy blizzard that can freeze the foe), Energy Projection (Hyper Beam unleashes an energy beam), Fire Manipulation (Flamethrower unleashes a blast of fire), Vibration Manipulation & Earth Manipulation (Causes an earthquake with Earthquake), Non-Standard Interaction (All Pokémon can harm ghosts with non-Normal and Fighting Type moves), Sheer Will (Due to the friendship/affection mechanic, Pokémon can survive a fatal attack even on 1 HP, and break out of status moves), Accelerated Development (Pokémon gain more EXP due to the friendship mechanic), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Fire Manipulation (Takes half damage from Fire Type moves), Pain Tolerance (Pokémon do not take long lasting damage from spikes), Limited Resistance to Water Manipulation (Takes half damage from Water Type moves), Resistance to Plant Manipulation (Takes 1/4th damage from Grass Type moves), Resistance to Earth Manipulation (Takes no damage from Ground Type moves), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them)
Flight (Dragonite can fly, and is a Flying Type), Aquatic Breathing (Dragonite is said to live in the sea), Berserk Mode (If Dragonite is enraged, it will smash everything to smithereens before it's satisfied. Outrage makes Dragonite rampage), Air Manipulation (Twister has Dragonite create a tornado), Paralysis Inducement (Thunder Wave paralyses the foe), Electricity Manipulation (Thunder Wave and Thunder attack with electricity), Energy Projection (Hyper Beam unleashes an energy beam), Ice Manipulation (Blizzard creates an icy blizzard that can freeze the foe), Non-Standard Interaction (All Pokémon can harm ghosts with non-Normal and Fighting Type moves), Sheer Will (Due to the friendship/affection mechanic, Pokémon can survive a fatal attack even on 1 HP, and break out of status moves), Accelerated Development (Pokémon gain more EXP due to the friendship mechanic), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Pain Tolerance (Pokémon do not take long lasting damage from spikes), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Fire Manipulation (Takes half damage from Fire Type moves), Limited Resistance to Water Manipulation (Takes half damage from Water Type moves), Resistance to Plant Manipulation (Takes 1/4th damage from Grass Type moves), Resistance to Earth Manipulation (Takes no damage from Ground Type moves), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them)
Berserk Mode (Gyarados's violent blood doesn't calm until it has destroyed everything around it, caused by the structural change of its brain cells after evolving from Magikarp. Dragon Rage attacks with rage), Fear Manipulation (Gyarados induces fear on foes with Intimidate), Fire Manipulation (It is consistently told in stories how Gyarados leaves fire in its wake, and burns everything in sight), Aquatic Breathing (Gyarados live underwater), Water Manipulation (Gyarados is a Water Type, and can use Hydro Pump and Surf), Vibration Manipulation (Dragon Rage unleashes a shockwave), Statistics Reduction (Leer lowers the foe's Defense stat), Energy Projection (Hyper Beam unleashes an energy beam), Weather Manipulation (Rain Dance starts a heavy rainstorm), Damage Boost (Flail gets stronger, the lower Gyarados's HP), Statistics Amplification (Dragon Dance boosts its Attack and Speed), Earth Manipulation & Vibration Manipulation (Gyarados can cause earthquakes with Earthquake), Electricity Manipulation & Paralysis Inducement (Thunder Wave paralyses the foe with electricity), Water Walking & Surface Scaling (Waterfall allows for Gyarados to scale steep waterfalls), Ice Manipulation (Gyarados attacks with ice using Ice Fang), Non-Standard Interaction (All Pokémon can harm ghosts with non-Normal and Fighting Type moves), Sheer Will (Due to the friendship/affection mechanic, Pokémon can survive a fatal attack even on 1 HP, and break out of status moves), Accelerated Development (Pokémon gain more EXP due to the friendship mechanic), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Pain Tolerance (Pokémon do not take long lasting damage from spikes), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Metal Manipulation (Takes half damage from Steel Type moves), Limited Resistance to Fire Manipulation (Takes half damage from Fire Type moves), Limited Resistance to Water Manipulation (Takes half damage from Water Type moves), Resistance to Earth Manipulation (Takes no damage from Ground Type moves), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them)
Flight, Sound Manipulation (Generates powerful soundwaves with Supersonic), Energy Projection (Hyper Beam unleashes an energy beam), Earth Manipulation (Can create and attack with rocks, using Rock Slide and Ancient Power), Vibration Manipulation (Causes tremors with Earthquakes), Electricity Manipulation (Bites with electricity, using Thunder Fang), Non-Standard Interaction (All Pokémon can harm ghosts with non-Normal and Fighting Type moves), Sheer Will (Due to the friendship/affection mechanic, Pokémon can survive a fatal attack even on 1 HP, and break out of status moves), Accelerated Development (Pokémon gain more EXP due to the friendship mechanic), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Pain Tolerance (Pokémon do not take long lasting damage from spikes), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Air Manipulation (Takes half damage from Flying Type moves), Limited Resistance to Poison Manipulation (Takes half damage from Poison Type moves), Limited Resistance to Fire Manipulation (Takes half damage from Fire Type moves), Resistance to Earth Manipulation (Takes no damage from Ground Type moves), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them)
Flight (Charizard can naturally fly), Fire Manipulation (Charizard is Fire Type, and can attack with flames), Energy Projection (Hyper Beam unleashes an energy beam), Air Manipulation (Charizard can use Air Slash), Darkness Manipulation (Shadow Claw is said to be made of shadows), Non-Standard Interaction (All Pokémon can harm ghosts with non-Normal and Fighting Type moves), Sheer Will (Due to the friendship/affection mechanic, Pokémon can survive a fatal attack even on 1 HP, and break out of status moves), Accelerated Development (Pokémon gain more EXP due to the friendship mechanic), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Pain Tolerance (Pokémon do not take long lasting damage from spikes), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Metal Manipulation (Takes half damage from Steel Type moves), Limited Resistance to Fire Manipulation (Takes half damage from Fire Type moves), Resistance to Plant Manipulation (Takes 1/4th damage from Grass Type moves), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them)
Flight, Fire Manipulation (Salamence spouts fire from its mouth with Flamethrower), Darkness Manipulation (Shadow Claw is said to be made of shadows), Healing (Rest and the Lum Berry will fully heal Salamence and cure it of all status effects), Earth Manipulation & Vibration Manipulation (Salamence can cause earthquakes with Earthquake), Berserk Mode (Salamence is said to be uncontrolalble if enraged), Damage Boost (Expert Belt boosts the power of supereffective moves), Non-Standard Interaction (All Pokémon can harm ghosts with non-Normal and Fighting Type moves), Sheer Will (Due to the friendship/affection mechanic, Pokémon can survive a fatal attack even on 1 HP, and break out of status moves), Accelerated Development (Pokémon gain more EXP due to the friendship mechanic), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Limited Biological Manipulation (Its strong desire to fly caused a sudden mutation in its cellular structure which sprouted wings), Pain Tolerance (Pokémon do not take long lasting damage from spikes), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Fire Manipulation (Takes half damage from Fire Type moves), Limited Resistance to Water Manipulation (Takes half damage from Water Type moves), Resistance to Plant Manipulation (Takes 1/4th damage from Grass Type moves), Resistance to Earth Manipulation (Takes no damage from Ground Type moves), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them)
Air Manipulation (When it moves at high speed, it created blades of wind that fell trees), Earth Manipulation & Vibration Manipulation (Garchomp is a Ground Type, and can use Earthquake), Enhanced Senses (The protuberances on its head serve as sensors that can detect nearby prey), Berserk Mode (Can use Outrage, which sends it into a blind rage for a few turns), Fear Manipulation (Roar scared the opponent into running off, to be replaced by another combatant), Stealth Mastery (Sand Veil allows for it to hide in sandstorms, to increase evasiveness), Statistics Amplification (Swords Dance increases Garchomp's attack power), Non-Standard Interaction (All Pokémon can harm ghosts with non-Normal and Fighting Type moves), Sheer Will (Due to the friendship/affection mechanic, Pokémon can survive a fatal attack even on 1 HP, and break out of status moves), Accelerated Development (Pokémon gain more EXP due to the friendship mechanic), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Pain Tolerance (Pokémon do not take long lasting damage from spikes), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Poison Manipulation (Takes half damage from Poison Type moves), Limited Resistance to Earth Manipulation (Takes half damage from Rock Type moves), Limited Resistance to Fire Manipulation (Takes half damage from Fire Type moves), Resistance to Electricity Manipulation (Takes no damage from Electric Type moves), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them)
Flight, Empathic Manipulation (Altaria's songs bring dreamy wonderment to the listeners), Healing (Natural Cure heals all status effects when Altaria switches out), Illusion Creation & Afterimage Creation (Double Team has it leave illusory afterimage copies), One Hit KO (Whoever hears Perish Song will instantly faint), Energy Projection (Hyper Beam unleashes an energy beam), Non-Standard Interaction (All Pokémon can harm ghosts with non-Normal and Fighting Type moves), Sheer Will (Due to the friendship/affection mechanic, Pokémon can survive a fatal attack even on 1 HP, and break out of status moves), Accelerated Development (Pokémon gain more EXP due to the friendship mechanic), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Pain Tolerance (Pokémon do not take long lasting damage from spikes), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Fire Manipulation (Takes half damage from Fire Type moves), Limited Resistance to Water Manipulation (Takes half damage from Water Type moves), Resistance to Plant Manipulation (Takes 1/4th damage from Grass Type moves), Resistance to Earth Manipulation (Takes no damage from Ground Type moves), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them)
Aquatic Breathing (Kingdra lives uncerwater), Water Manipulation (Kingdra is a Water Type, and can use Surf), Energy Projection (Hyper Beam unleashes an energy beam), Statistics Amplification (Swords Dance increases Kingdra's attack power), Ice Manipulation (Ice Beam unleashes a beam of ice), Light Manipulation & Statistics Reduction (Flash Cannon gathers and releases light energy. It also lowers the foe's Sp. Defence stat), Statistics Amplification (Scope Lens increases Kingdra's critical hit ratio. Swift Swim boosts Kingdra's Speed stat when it's raining), Non-Standard Interaction (All Pokémon can harm ghosts with non-Normal and Fighting Type moves), Sheer Will (Due to the friendship/affection mechanic, Pokémon can survive a fatal attack even on 1 HP, and break out of status moves), Accelerated Development (Pokémon gain more EXP due to the friendship mechanic), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Pain Tolerance (Pokémon do not take long lasting damage from spikes), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Metal Manipulation (Takes half damage from Steel Type moves), Resistance to Water Manipulation (Takes 1/4th damage from Water Type moves), Resistance to Fire Manipulation (Takes 1/4th damage from Fire Type moves), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them)
Flight, Darkness Manipulation (Hydreigon is a Dark Type, and can use Dark Pulse), Summoning (Draco Meteor summons meteors in the sky), Statistics Reduction (Draco Meteor reduces its own Sp. Atk stat. Earth Power and Focus Blast lower the target's Sp. Def stat), Fire Manipulation (Fire Blast attacks with flames), Earth Manipulation (Earth Power makes the ground erupt), Darkness Manipulation (Dark Pulse attacks with darkness), Energy Projection (Focus Blast launches an energy blast), Vibration Manipulation (Dragon Pulse is described as a shockwave), Damage Reduction (The Chople Berry weakens a foe's supereffective Fighting Type attack), Non-Standard Interaction (All Pokémon can harm ghosts with non-Normal and Fighting Type moves), Sheer Will (Due to the friendship/affection mechanic, Pokémon can survive a fatal attack even on 1 HP, and break out of status moves), Accelerated Development (Pokémon gain more EXP due to the friendship mechanic), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Pain Tolerance (Pokémon do not take long lasting damage from spikes), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Fire Manipulation (Takes half damage from Fire Type moves), Limited Resistance to Water Manipulation (Takes half damage from Water Type moves), Limited Resistance to Plant Manipulation (Takes half damage from Grass Type moves), Limited Resistance to Electricity Manipulation (Takes half damage from Electric Type moves), Limited Resistance to Darkness Manipulation (Takes half damage from Dark Type moves), Resistance to Telekinesis (Takes no damage from Psychic Type moves), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them)
Berserk Mode (Can use Outrage, which sends it into a blind rage for a few turns), Statistics Reduction (Using Superpower lowers its own Attack and Defense stat), Statistics Amplification (Swords Dance increases Haxorus's attack power), Earth Manipulation & Vibration Manipulation (Haxorus can cause earthquakes with Earthquake. It attacks with rocks using Rock Slide), Statistics Amplification (Choice Scarf boosts the Speed stat), Damage Reduction (The Haban Berry weakens a foe's supereffective Dragon Type attack), Non-Standard Interaction (All Pokémon can harm ghosts with non-Normal and Fighting Type moves), Resistance Negation (Mold Breaker allows for Haxorus to use moves on a foe regardless of their abilities), Sheer Will (Due to the friendship/affection mechanic, Pokémon can survive a fatal attack even on 1 HP, and break out of status moves), Accelerated Development (Pokémon gain more EXP due to the friendship mechanic), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Pain Tolerance (Pokémon do not take long lasting damage from spikes), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Plant Manipulation (Takes half damage from Grass Type moves), Limited Resistance to Fire Manipulation (Takes half damage from Fire Type moves), Limited Resistance to Water Manipulation (Takes half damage from Water Type moves), Limited Resistance to Electricity Manipulation (Takes half damage from Electric Type moves), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them)
Flight, Earth Manipulation (Flygon is a Ground Type, and can use Earth Power), Light Manipulation (Gathers and attacks with a beam of light using Solar Beam), Summoning (Draco Meteor summons meteors in the sky), Statistics Reduction (Draco Meteor reduces its own Sp. Atk stat. Earth Power lowers the target's Sp. Def stat), Weather Manipulation (Flygon flapping its wings creates a sandstorm), Non-Standard Interaction (All Pokémon can harm ghosts with non-Normal and Fighting Type moves), Sheer Will (Due to the friendship/affection mechanic, Pokémon can survive a fatal attack even on 1 HP, and break out of status moves), Accelerated Development (Pokémon gain more EXP due to the friendship mechanic), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Pain Tolerance (Pokémon do not take long lasting damage from spikes), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Poison Manipulation (Takes half damage from Poison Type moves), Limited Resistance to Earth Manipulation (Takes half damage from Rock Type moves), Limited Resistance to Fire Manipulation (Takes half damage from Fire Type moves), Resistance to Electricity Manipulation (Takes no damage from Electric Type moves), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them)

Equipment

Name: Lance’s Dragonite

Sex: Male

Category: Dragon Pokémon

Type: Dragon, Flying

Level: 62 (Gen I) | 50 (Gen II) | 60 (Gen III) | 72 (Gen III Rematch) | 50 (Gen IV) | 75 (Gen IV Rematch) | 50 (Gen V) | 50 (Gen V Rematch) | 140 (Masters EX)

Abilities: Inner Focus - The Pokémon is protected from flinching. Multiscale - Reduces damage the Pokémon takes when its HP is full.

Obtained: Unknown, likely caught in a Poké Ball

Held Items:

  • Sitrus Berry - When held by a Pokémon, it will be used in battle to restore 30 HP.
  • Persim Berry - A hold item that heals confusion in battle
  • Focus Sash - An item to be held by a Pokémon. If it has full HP, the holder will endure one potential KO attack, leaving 1 HP.
  • Yache Berry - If held by a Pokémon, it weakens a foe's supereffective Ice-type attack.

Pokédex Entry:

"Incur the wrath of this normally calm Pokémon at your peril, because it will smash everything to smithereens before it's satisfied."

Name: Lance’s Dragonite

Sex: Male

Category: Dragon Pokémon

Type: Dragon, Flying

Level: 47 (Gen II) | 54 (Gen III) | 66 (Gen III Rematch) | 49 (Gen IV)

Ability: Inner Focus - The Pokémon is protected from flinching.

Obtained: Unknown, likely caught in a Poké Ball

Pokédex Entry:

"Incur the wrath of this normally calm Pokémon at your peril, because it will smash everything to smithereens before it's satisfied."

Name: Lance’s Dragonite

Sex: Male

Category: Dragon Pokémon

Type: Dragon, Flying

Level: 47 (Gen II) | 54 (Gen III) | 66 (Gen III Rematch) | 49 (Gen IV)

Ability: Inner Focus - The Pokémon is protected from flinching.

Obtained: Unknown, likely caught in a Poké Ball

Pokédex Entry:

"Incur the wrath of this normally calm Pokémon at your peril, because it will smash everything to smithereens before it's satisfied."

Name: Lance’s Gyarados

Sex: Male

Category: Atrocious Pokémon

Type: Water, Flying

Level: 58 (Gen I) | 44 (Gen II) | 56 (Gen III) | 68 (Gen III Rematch) | 46 (Gen IV) | 68 (Gen IV Rematch) | 140 (Masters EX)

Ability: Intimidate - Lowers the foe's Attack stat.

Obtained: Unknown, likely caught in a Poké Ball

Pokédex Entry:

"Once Gyarados goes on a rampage, its ferociously violent blood doesn't calm until it has burned everything down. There are records of this Pokémon's rampages lasting a whole month."

Name: Lance’s Aerodactyl

Sex: Male

Category: Fossil Pokémon

Type: Rock, Flying

Level: 60 (Gen I) | 46 (Gen II) | 58 (Gen III) | 70 (Gen III Rematch) | 48 (Gen IV)

Abilities: Pressure - The Pokémon raises opposing Pokémon's PP usage. Rock Head - Protects the Pokémon from recoil damage.

Obtained: Unknown, likely caught in a Poké Ball

Pokédex Entry:

"Aerodactyl is a Pokémon from the age of dinosaurs. It was regenerated from DNA extracted from amber. It is imagined to have been the king of the skies."

Name: Lance’s Charizard

Sex: Male

Category: Flame Pokémon

Type: Fire, Flying

Level: 46 (Gen I) | 48 (Gen IV) | 68 (Gen IV Rematch)

Ability: Blaze - Powers up Fire Type moves when the Pokémon's HP is low.

Obtained: Unknown, likely caught in a Poké Ball

Pokédex Entry:

"Charizard flies around the sky in search of powerful opponents. It breathes fire of such great heat that it melts anything. However, it never turns its fiery breath on any opponent weaker than itself."

Name: Lance’s Salamence

Sex: Male

Category: Dragon Pokémon

Type: Dragon, Flying

Level: 72 (Gen IV Rematch) | 50 (Gen V)

Ability: Intimidate - Lowers the foe's Attack stat.

Obtained: Unknown, likely caught in a Poké Ball

Held Items:

  • Lum Berry - A hold item that heals any status problem in battle.
  • Expert Belt - An item to be held by a Pokémon. It is a well-worn belt that slightly boosts the power of supereffective moves.

Pokédex Entry:

"When angered, it loses all sense of itself and destroys everything around it. The destruction will continue until Salamence has tired itself out."

Name: Lance’s Garchomp

Sex: Male

Category: Mach Pokémon

Type: Dragon, Ground

Level: 72 (Gen IV Rematch)

Ability: Sand Veil - Boosts the Pokémon's evasion in a sandstorm.

Obtained: Unknown, likely caught in a Poké Ball

Pokédex Entry:

"It is said that when one runs at High speed, its wings create blades of wind that can fell nearby trees."

Name: Lance’s Altaria

Sex: Male

Category: Humming Pokémon

Type: Dragon, Flying

Level: 73 (Gen IV Rematch)

Ability: Natural Cure - All status conditions heal when the Pokémon switches out.

Obtained: Unknown, likely caught in a Poké Ball

Pokédex Entry:

"Altaria sings in a gorgeous soprano. Its wings are like cotton clouds. This Pokémon catches updrafts with its buoyant wings and soars way up into the wild blue yonder."

Name: Lance’s Kingdra

Sex: Male

Category: Dragon Pokémon

Type: Water, Dragon

Level: 66 (Gen III Rematch) | 50 (Gen V)

Ability: Swift Swim - Boosts the Pokémon's Speed stat in rain.

Obtained: Unknown, likely caught in a Poké Ball

Held Items:

  • Scope Lens - An item to be held by a Pokémon. It is a lens that boosts the holder's critical-hit ratio.

Pokédex Entry:

"Kingdra sleeps on the seafloor where it is otherwise devoid of life. When a storm arrives, the Pokémon is said to awaken and wander about in search of prey."

Name: Lance’s Hydreigon

Sex: Male

Category: Brutal Pokémon

Type: Dark, Dragon

Level: 50 (Gen V) | 50 (Gen V Rematch)

Ability: Levitate - Gives full immunity to all Ground-type moves.

Obtained: Unknown, likely caught in a Poké Ball

Held Items:

  • White Herb - An item to be held by a Pokémon. It restores any lowered stat in battle. It can be used only once.
  • Chople Berry - If held by a Pokémon, it weakens a foe's supereffective Fighting-type attack.

Pokédex Entry:

"This brutal Pokémon travels the skies on its six wings. Anything that moves seems like a foe to it, triggering its attack."

Name: Lance’s Haxorus

Sex: Male

Category: Axe Jaw Pokémon

Type: Dragon

Level: 50 (Gen V) | 50 (Gen V Rematch)

Ability: Mold Breaker - Moves can be used on the target regardless of its Abilities.

Obtained: Unknown, likely caught in a Poké Ball

Held Items:

  • Choice Scarf - An item to be held by a Pokémon. This scarf boosts Speed, but allows the use of only one kind of move.
  • Haban Berry - Weakens a supereffective Dragon type attack against the holding Pokémon.

Pokédex Entry:

"They are kind but can be relentless when defending territory. They challenge foes with tusks that can cut steel."

Name: Lance’s Flygon

Sex: Male

Category: Mystic Pokémon

Type: Ground, Dragon

Level: 50 (Gen V)

Ability: Levitate - Gives full immunity to all Ground-type moves.

Obtained: Unknown, likely caught in a Poké Ball

Held Items:

  • Power Herb - A single-use item to be held by a Pokémon. It allows the immediate use of a move that charges on the first turn.

Pokédex Entry: "The flapping of its wings sounds like singing. To prevent detection by enemies, it hides itself by flapping up a cloud of desert sand."


  • Poké Ball: A ball thrown to catch a wild Pokémon. It is designed in a capsule style.
  • Great Ball: A good, quality Ball that offers a higher Pokémon catch rate than a standard Poké Ball.
  • Ultra Ball: A very high-grade Ball that offers a higher Pokémon catch rate than a Great Ball.
  • Potion: The best Ball with the ultimate performance. It will catch any wild Pokémon without fail.
  • Super Potion: A spray-type wound medicine. It restores the HP of one Pokémon by 50 points.
  • Hyper Potion: A spray-type wound medicine. It restores the HP of one Pokémon by 200 points.
  • Max Potion: A spray-type wound medicine. It fully restores the HP of one Pokémon.
  • Full Restore: A medicine that fully restores the HP and heals any status problems of a single Pokémon.
  • Revive: A medicine that revives a fainted Pokémon, restoring HP by half the maximum amount.
  • Max Revive: A medicine that revives a fainted Pokémon, restoring HP fully.

Notable Techniques


  • Agility: The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
  • Slam: The foe is slammed with a long tail, vines, etcetera, to inflict damage.
  • Barrier: The user throws up a sturdy wall that sharply raises its Defense stat.
  • Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

  • Hydro Pump: The foe is blasted by a huge volume of water launched under great pressure.
  • Dragon Rage: This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.
  • Leer: The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
  • Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

  • Supersonic: The user generates odd sound waves from its body. It may confuse the target.
  • Bite: The foe is bitten with viciously sharp fangs. It may make the target flinch.
  • Take Down: A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
  • Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.


  • Safeguard: The user creates a protective field that prevents status problems for five turns.
  • Outrage: The user rampages and attacks for two to three turns. However, it then becomes confused.
  • Fire Blast: The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
  • Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

  • Twister: The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.
  • Thunder Wave: A weak electric charge is launched at the foe. It causes paralysis if it hits.
  • Blizzard: A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
  • Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

  • Twister: The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.
  • Thunder Wave: A weak electric charge is launched at the foe. It causes paralysis if it hits.
  • Thunder: A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
  • Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

  • Rain Dance: The user summons a heavy rain that falls for five turns, powering up Water-type moves.
  • Surf: It swamps the area around the user with a giant wave. It can also be used for crossing water.
  • Flail: The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
  • Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

  • Rock Slide: Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
  • Ancient Power: The user attacks with a prehistoric power. It may also raise all the user's stats at once.
  • Wing Attack: The foe is struck with large, imposing wings spread wide to inflict damage.
  • Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

  • Flamethrower: The foe is scorched with an intense blast of fire. The target may also be left with a burn.
  • Wing Attack: The foe is struck with large, imposing wings spread wide to inflict damage.
  • Slash: The foe is attacked with a slash of claws, etcetera It has a high critical-hit ratio.
  • Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.


  • Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
  • Outrage: The user rampages and attacks for two to three turns. However, it then becomes confused.
  • Thunderbolt: A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
  • Ice Beam: The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.

  • Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
  • Flamethrower: The foe is scorched with an intense blast of fire. The target may also be left with a burn.
  • Earthquake: The user sets off an earthquake that hits all the Pokémon in the battle.
  • Dragon Claw: Sharp, huge claws hook and slash the foe quickly and with great power.

  • Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
  • Dragon Dance: The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
  • Earthquake: The user sets off an earthquake that hits all the Pokémon in the battle.
  • Thunder Wave: A weak electric charge is launched at the foe. It causes paralysis if it hits.

  • Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
  • Ancient Power: The user attacks with a prehistoric power. It may also raise all the user's stats at once.
  • Aerial Ace: The user confounds the foe with speed, then slashes. The attack lands without fail.
  • Earthquake: The user sets off an earthquake that hits all the Pokémon in the battle.

  • Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
  • Dragon Dance: The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
  • Surf: It swamps the area around the user with a giant wave. It can also be used for crossing water.
  • Ice Beam: The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.


  • Outrage: The user rampages and attacks for two to three turns. However, it then becomes confused.
  • Safeguard: The user creates a protective field that prevents status problems for five turns.
  • Fire Blast: The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
  • Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

  • Dragon Rush: The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch.
  • Thunder Wave: A weak electric charge is launched at the foe. It causes paralysis if it hits.
  • Thunder: A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
  • Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

  • Dragon Rush: The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch.
  • Thunder Wave: A weak electric charge is launched at the foe. It causes paralysis if it hits.
  • Blizzard: A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
  • Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

  • Waterfall: The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
  • Dragon Pulse: The foe is attacked with a shock wave generated by the user's gaping mouth.
  • Ice Fang: The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.
  • Flail: The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

  • Rock Slide: Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
  • Aerial Ace: The user confounds the foe with speed, then slashes. The attack lands without fail.
  • Crunch: The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
  • Thunder Fang: The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.

  • Air Slash: The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
  • Fire Fang: The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.
  • Dragon Claw: Sharp, huge claws hook and slash the foe quickly and with great power.
  • Shadow Claw: The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.


  • Draco Meteor: Comets are summoned down from the sky. The attack's recoil sharply reduces the user's Sp. Atk stat.
  • Safeguard: The user creates a protective field that prevents status problems for five turns.
  • Fire Blast: The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
  • Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

  • Dragon Claw: Sharp, huge claws hook and slash the foe quickly and with great power.
  • Flamethrower: The foe is scorched with an intense blast of fire. The target may also be left with a burn.
  • Shadow Claw: The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
  • Rest: The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.

  • Dragon Dance: The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
  • Waterfall: The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
  • Ice Fang: The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.
  • Thunder Wave: A weak electric charge is launched at the foe. It causes paralysis if it hits.

  • Outrage: The user rampages and attacks for two to three turns. However, it then becomes confused.
  • Swords Dance: A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
  • Earthquake: The user sets off an earthquake that hits all the Pokémon in the battle.
  • Roar: The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.

  • Double Team: The user begins moving so quickly that it creates illusory copies to raise its evasiveness.
  • Dragon Breath: The user exhales a mighty gust that inflicts damage. It may also paralyze the target.
  • Perish Song: Any Pokémon that hears this song faints in three turns unless it switches out of battle.
  • Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

  • Flamethrower: The foe is scorched with an intense blast of fire. The target may also be left with a burn.
  • Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
  • Dragon Claw: Sharp, huge claws hook and slash the foe quickly and with great power.
  • Air Slash: The user attacks with a blade of air that slices even the sky. It may also make the target flinch.


  • Extreme Speed: The user charges the foe at blinding speed. This attack always goes before any other move.
  • Ice Punch: The foe is punched with an icy fist. It may leave the target frozen.
  • Fire Punch: The foe is punched with a fiery fist. It may leave the target with a burn.
  • Draco Meteor: Comets are summoned down from the sky. The attack's recoil sharply reduces the user's Sp. Atk stat.

  • Dragon Claw: Sharp, huge claws hook and slash the foe quickly and with great power.
  • Crunch: The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
  • Earthquake: The user sets off an earthquake that hits all the Pokémon in the battle.
  • Stone Edge: The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.

  • Surf: It swamps the area around the user with a giant wave. It can also be used for crossing water.
  • Ice Beam: The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
  • Dragon Pulse: The foe is attacked with a shock wave generated by the user's gaping mouth.
  • Flash Cannon: The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.

  • Draco Meteor: Comets are summoned down from the sky. The attack's recoil sharply reduces the user's Sp. Atk stat.
  • Fire Blast: The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
  • Earth Power: The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
  • Dark Pulse: The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

  • Outrage: The user rampages and attacks for two to three turns. However, it then becomes confused.
  • Superpower: The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
  • Earthquake: The user sets off an earthquake that hits all the Pokémon in the battle.
  • Rock Slide: Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.

  • Solar Beam: A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
  • Draco Meteor: Comets are summoned down from the sky. The attack's recoil sharply reduces the user's Sp. Atk stat.
  • Earth Power: The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
  • U-turn: After making its attack, the user rushes back to switch places with a party Pokémon in waiting.


  • Dragon Dance: The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
  • Outrage: The user rampages and attacks for two to three turns. However, it then becomes confused.
  • Aerial Ace: The user confounds the foe with speed, then slashes. The attack lands without fail.
  • Fire Punch: The foe is punched with a fiery fist. It may leave the target with a burn.

  • Outrage: The user rampages and attacks for two to three turns. However, it then becomes confused.
  • Superpower: The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
  • Swords Dance: A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
  • Earthquake: The user sets off an earthquake that hits all the Pokémon in the battle.

  • Dragon Pulse: The foe is attacked with a shock wave generated by the user's gaping mouth.
  • Dark Pulse: The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
  • Fire Blast: The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
  • Focus Blast: The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.


Other

Weaknesses: Lance himself is not a combatant and is theoretically left wide open to attack | Lance’s Pokémon are each left wide open if Lance is unable to guide and command them. The Dragonites, Salamence, and Altaria are weak to Ice, Rock, Dragon, and Fairy Types. Gyarados is weak to Electric and Rock Types. Aerodactyl is weak to Rock, Steel, Water, Electric, and Ice Types. Charizard is weak to Rock, Water, and Electric Types. Garchomp is weak to Ice, Dragon, and Fairy Types. Kingdra is weak to Dragon and Fairy Types. Hydreigon is weak to Fairy, Fighting, Bug, Ice, and Dragon Types. Haxorus and Flygon are weak to Ice, Dragon, and Fairy Types.

Battle Records

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